Wednesday, January 20, 2016

Blog Post on

I began the layout of the game as a plat-former but changed it into a maze-like game.
I worked through my problems by persevering and fixing them. If it was too hard to fix something I deleted it. I tested it by trying it over and over again until it worked perfectly. I intended for it to be a plat-former, but other then that I'm proud of how it turned out. I'm most proud of the fact that I managed to get coins working properly along with the score. I'm only dissapointed in the fact that it wasn't a plat-former.

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