Wednesday, January 20, 2016

Other Game Feedback

1.) Demetre's Game (Deer Hunt)
The purpose was to hunt deer. Timing is used so when you run out of time you lose.
This game was fun and interesting. I liked how the deer moved when you shot and I liked how there were lots of variables. The code was complicated and well written. I havent seen a timer that adds points whenever you win before.

2.) Dominic's Game (Baseball Maze)
The purpose was to get to the end of the mazes. Score is used to keep track of the levels that you won
This game was also fun and interesting but it was also confusing. I liked the concept of a baseball maze, but I was confused at first when the ball kept hitting the side. The code was well written and it worked. I didnt know how to move the ball and it was interesting to learn.

3.) Eric's Game (Fish Maze)
The purpose was to get to the end of the mazes.Score is used to keep track of the levels that you won
Erics Game was challenging and original. It ran very smoothly and looked professional. I just wish there was more levels. The code wasn't complex, but it was concise and to the point. I didnt know how to stop at the walls, but it was interesting to learn.

My Game

The Project Link

Blog Post on

I began the layout of the game as a plat-former but changed it into a maze-like game.
I worked through my problems by persevering and fixing them. If it was too hard to fix something I deleted it. I tested it by trying it over and over again until it worked perfectly. I intended for it to be a plat-former, but other then that I'm proud of how it turned out. I'm most proud of the fact that I managed to get coins working properly along with the score. I'm only dissapointed in the fact that it wasn't a plat-former.

Thursday, January 14, 2016

Description of Scratch Game

1.) The game is supposed to entertain the person playing it.
2.) I will use squares and rectangles as sprites
3.) I will use a simple black background.
4.) Your score will increase when you get a coin
5.) You will win when you get to the endpoint. When you finish a level, you will start a new one
6.) I think I will have at least 3 levels, but I'm not entirely sure.
7.) I will increase the difficulty by making the maps bigger and puzzles harder